Research

Projects

 
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VR in Traditional Scenic and Lighting Design

During the past several years we have explored the use of virtual reality technology as a tool for designing stage sets. this is not limited to those productions that used VR as the main scenic medium but includes more traditional scenery to be built of wood and canvas. often the design process relies on computer models and the resulting renderings. The design process can also include animated video clips and full-fledged VR simulations that collaborators can operate on their own computers.

The Tempest - This a model for a yet-to-be-realized production. Click on the image to visit a VR model of the set at SketchFab!. Instructions for looking around and zooming about the set are at the site. SketchFab models are fully compatible with any type of VR system if you want to go all in!

 
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 Anything Goes 
Click on the image to download a real VR model of the set!. PC users only.
Look around with your mouse and move with the  Arrow keys.  Make the set revolve with < and > keys!
 

THEATRE HISTORY VIA VR

To understand theatre history one really should be familiar with theatre architecture. Why do plays of different historical periods have different structures? What is the relationship of the actor to the audience throughout history?

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Theater of the Tapissierspand
(Antwerp, 1711)

We worked with Belgian scholar Timothy De Paepe to turn his computer models of historic theatres of Antwerp into real-time VR simulations. Click on the pic to visit a VR sim of the theatre on SketchFab! Instructions for zooming around are on the site.
 

Two tests of 360° rendering.
Here is a 360° still image, made in C4D  
This is a 360° video clip. It can be viewed as stereoscopic 3D with most VR equipment.

Email: mreaney@ku.edu

Mark Reaney

Dept. of Theatre & Dance

Murphy Hall

1530 Naismith Dr, Lawrence, KS 66045