An Experiment with Digital Lighting in Adding Machine: A Musical.
Rana Esfandiary and Mark Reaney
Published in TD&T, Vol. 50 No.4 (fall 2014)
Lighting Simulation in Virtual Scenery.
Reaney, Theatre Design and Technology, Spring 2010,
Vol. 46, No. 2, pp. 40-46.
The Edge of the Illusion.
Reaney, Delbert Unruh, Steven Hudson-Mariet. Theatre Design and Technology, Spring 2004, Vol. 46, No. 2, pp. 40-46.
A NEW PLACE TO STAND: Virtual Reality on Stage at the University of Kansas.
Allen, David-Michael, Doctoral Dissertation, University of Kansas 2004
A Midcyber Night’s Dream.
Reaney, Digital Performance, ed. Emanuele Quinz, Anomalie Digital_arts, no.2 (2002) pp. 206-213
Reaney, Art lyrique et art numérique, 2002, Paris, University of Paris-Sorbonne, “Conferences and Seminars” series, n° 13
Backwards and Forwards: Regression and Progression in the Production Work of i.e. VR.
Gharavi, L. Gramma Journal of Theory and Criticism, 2002 vol-10
Virtual Characters in Theatre Production:
Actors and Avatars.
Conference transcriptions, LAVAL VIRTUAL 2001, International Virtual Reality Conference, Laval, France.
Digital Scenography: Bringing Theatre into the Information Age.
Reaney, Art et Numerique, 2000, Vol.1, No. 1, Paris, France.
Theatre and Virtual Reality: Art in Real Time.
2000, cirEN Seminars, University 8, Paris, France.
Virtual Reality in Theatre Production:
Interactive tools of Expressionism.
Conference transcriptions, LAVAL VIRTUAL 2000, International Virtual Reality Conference, Laval, France.
Virtual Reality and the Theatre:
Immersion in Virtual Worlds.
Reaney, Digital Creativity, 1999 Vol 10:3, p183-186
The Nature of Spectatorial Distance in VR Theatre.
Allen, David-Michael, Theatre in Cyberspace: Issues of Teaching, Acting, and Directing, 1997 pp. 239-248
i.e. VR: Experiments in New Media and Performance.
Gharavi, Lance, Theatre in Cyberspace: Issues of Teaching, Acting, and Directing, 1997 pp. 249-271
Virtual Reality Sprouts Wings.
Reaney, Theatre Design and Technology, 1998, Spring, Vol. 34, No. 2, pp. 27-32.
Virtual Scenography: The Actor, Audience, Computer Interface.
Reaney, Theatre Design and Technology, 1996, Winter, Vol. 32, No. 1, pp. 36-43.
VR in the Theatre.
Unruh, Delbert, Theatre Design and Technology, 1996, Winter, Vol. 32, No. 1, pp. 36-43.
Virtual Reality on Stage.
Reaney, VR World, May/June, 1995, Vol. III, No. 3, pp. 28-31.
The Theatre of Virtual Reality
Reaney, Theatre Design and Technology, 1993, Spring, Vol. 29, No. 2, pp. 29-32.