An Experiment with Digital Lighting in Adding Machine: A Musical.
Rana Esfandiary and Mark Reaney
Published in TD&T, Vol. 50 No.4 (fall 2014)

Lighting Simulation in Virtual Scenery.

Reaney, Theatre Design and Technology, Spring 2010,

Vol. 46, No. 2, pp. 40-46.

The Edge of the Illusion.

Reaney, Delbert Unruh, Steven Hudson-Mariet. Theatre Design and Technology, Spring 2004, Vol. 46, No. 2, pp. 40-46.

A NEW PLACE TO STAND: Virtual Reality on Stage at the University of Kansas.

Allen, David-Michael, Doctoral Dissertation, University of Kansas 2004

A Midcyber Night’s Dream.

Reaney, Digital Performance, ed. Emanuele Quinz, Anomalie Digital_arts, no.2 (2002) pp. 206-213

Digital Shadows.

Reaney, Art lyrique et art numérique, 2002, Paris, University of Paris-Sorbonne, “Conferences and Seminars” series, n° 13

Backwards and Forwards: Regression and Progression in the Production Work of i.e. VR.

Gharavi, L. Gramma Journal of Theory and Criticism, 2002 vol-10

Virtual Characters in Theatre Production:

          Actors and Avatars.

Conference transcriptions, LAVAL VIRTUAL 2001, International Virtual Reality Conference, Laval, France.

Digital Scenography: Bringing Theatre into the Information Age.

 Reaney, Art et Numerique, 2000, Vol.1, No. 1, Paris, France.

Theatre and Virtual Reality: Art in Real Time.

2000, cirEN Seminars, University 8, Paris, France.

Virtual Reality in Theatre Production:

     Interactive tools of Expressionism.

Conference transcriptions, LAVAL VIRTUAL 2000, International Virtual Reality Conference, Laval, France.

Virtual Reality and the Theatre:

Immersion in Virtual Worlds.

 Reaney, Digital Creativity, 1999 Vol 10:3, p183-186

The Nature of Spectatorial Distance in VR Theatre. 

Allen, David-Michael, Theatre in Cyberspace: Issues of Teaching, Acting, and Directing, 1997 pp. 239-248

i.e. VR: Experiments in New Media and Performance. 

Gharavi, Lance, Theatre in Cyberspace: Issues of Teaching, Acting, and Directing, 1997 pp. 249-271

Virtual Reality Sprouts Wings.

Reaney, Theatre Design and Technology, 1998, Spring, Vol. 34, No. 2, pp. 27-32.

Virtual Scenography: The Actor, Audience, Computer Interface.

Reaney, Theatre Design and Technology, 1996, Winter, Vol. 32, No. 1, pp. 36-43.

VR in the Theatre.

Unruh, Delbert, Theatre Design and Technology, 1996, Winter, Vol. 32, No. 1, pp. 36-43.

Virtual Reality on Stage.

Reaney, VR World, May/June, 1995, Vol. III, No. 3, pp. 28-31.

The Theatre of Virtual Reality

Reaney, Theatre Design and Technology, 1993, Spring, Vol. 29, No. 2, pp. 29-32.

institute for the

exploration of

VIRTUAL

REALITY